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Jonesoft generic mod enabler silent hunter 4 guide
Jonesoft generic mod enabler silent hunter 4 guide












  1. JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE HOW TO
  2. JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE INSTALL
  3. JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE MOD
  4. JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE MODS
  5. JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE DOWNLOAD

(CO2) With time the air will become un-breathable affecting the performance of the crew and even leading to their deaths. When submerged, submarine crews use oxygen (O2) and generate carbon dioxide.

  • Opting for unlimited compressed air cost the player 2 points of realism.
  • If the compressor becomes damaged one may run out of compressed air making resurfacing problematic.
  • Having limited compressed air means that the submarine's on board compressor must run to replenish compressed air supplies while surfaced.
  • Submarines used compressed air to empty their ballast tanks and bring their boats to the surface.
  • Opting for unlimited batteries costs the player 23 points of realism.
  • Having limited batteries means that skippers must determine when and for how long they can run submerged before having to come up and recharge their batteries.
  • When submerged (and often when surfaced) they were actually driven by electric motors powered by batteries that needed to be recharged by these diesels. World War 2 era submarines were powered by diesel engines which required air intake in order operate. I hope I have answered your question (in spite of my poor English ).Among these options are: Limited Batteries

    JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE MOD

    In case you activate a second mod, the backup of the files of the first mod will replace the original ones in BACKUP! and you won't be able to restore the clean installation any more, because the original files will be lost.

    JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE MODS

    This is the reason because two mods cannot be activated at the same time, unless they are completely complementary. Is it normal for the actual mod folders to duplicate in the RTW folder though? As well as being in the MODS and BACKUP! folder? Even though MODS folder was the destination for extracting/ copying the actual mod to?This tool makes a complete copy of your mod in the corresponding data folder of RTW directory, whereas your original copy in MODS folder remains intact (this means that the files are duplicated).Īt the same time, the original files that have been replaced, are "backuped" (is it correct? ) in the BACKUP! folder, and they will be used to restore the clean RTW installation when the mod is deactivated. I hope this tool (and this tutorial) will be useful, and all the feedback about features and limitations of this system will be welcome. The structure is the same for RTW but for BI is: It is at the same time a mod for RTW and BI, but it is in the same folder. You can see here an example with the mod for all the factions and the rebels by ER. In case of BI the system is similar, although I haven't tried with large mods. Just delete it if the mod was substituing the imperial_campaign. The deactivation of one mod won't leave any other trace that some empty folder (those that were not present in the original game) and map.rwm of the new campaign. You can different mods in the same installation, but be careful with the activations.ĭon't activate incompatible mods at the same time, as the backups will be messed up.īy incompatible I mean mods that share some files, and those of one mod will substitute those of the other one. If the mod is large, the activation may take some seconds up to one or two minutes.

    jonesoft generic mod enabler silent hunter 4 guide

    Just the list of available mods on the left, the list of activated mods on the right, one button (>) to enable the selected mod and two to disable the selected mod (<) or all the activated mods (<<). We are in position to enable the mods we want: click on JSGME.exe (or in the shortcut if you create one). There you will have the backups of all the original files substituted by the modded ones, so don't touch them. There are also a folder named !BACKUP that is created by JSGME if it doesn't exit.

    jonesoft generic mod enabler silent hunter 4 guide

    The structure of those folders are then: ITW_text_English\Data\text\text_file.txt In addition, there are two aditional mods, with the text files in different languages (in green).

    jonesoft generic mod enabler silent hunter 4 guide

    There are animations, campaign or packs, together with folders that don't exist in the original game (marked in blue). To sum up: Rome-TotalWar\MODS\mod_name\Data\ Here you can see the folder ITW (Iberia Total War), with Data inside and all the files of the mod, except text folder.

    jonesoft generic mod enabler silent hunter 4 guide

    That means the Data folder and all the files inside. Inside MODS folder you must create one new folder per mod, with the structure of the folders that RTW have. In the same directory, create a folder named MODS.

    JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE INSTALL

    In the package you will find JSGME.exe, that you must copy in the Rome - Total War directory where you want to install the mods. (thanks to JoneSoft for this free, useful, and user-friendly tool)

    JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE DOWNLOAD

    This method is really easy to install-uninstall mods without modifying the original RTW installation.Īll this tutorial is based in RTW 1.2, but some tests show that it is also functional in RTW 1.3 and BI, but not all the features are tested.įirst of all it is necessary to download the tool here:

    JONESOFT GENERIC MOD ENABLER SILENT HUNTER 4 GUIDE HOW TO

    HOW TO USE JONESOFT GENERIC MOD ENABLER (JSGME)














    Jonesoft generic mod enabler silent hunter 4 guide